

These are special combat moves or passive bonuses that are acquired via experience points. For example I trained my Amazon follower pick locks, pick pockets and haggling and then dumped both rogues which are acquired at early on and perpetually got knocked out of combat as the melee combat favors toughness over quickness.Īdditional to skills are abilities. The ability to train in any skill, weapon or ability (more on abilities later) make it so that your party can eschew a rogue in favor of another tank or spell caster. Elven magic is more focused on buffing and the game environment. Human magic is the far more useful of the two as it’s spells have far more offensive capabilities. Even then, magic is split into two schools human and elven.
#DRAKEN SANG THE DARK EYE PC#
No one character at the start will be perfect however…ĭrakensang has scads of trainers and any PC can learn any other skill save magic which is determined by the initial character selection. It is a tough class to play as the game favors the main character being a melee oriented given the perks that comes along with the quests. I decided to go with the elf ranger as my main character, which is obviously good at outdoor skills, ranged combat and some magic. Likewise you get many followers to fill in the additional three character slots in the party. There are enough skill points in the game as it rolls along that a character can be reasonably good in several areas. Very often the template is a mishmash of each category. While there are a multitude of choices they more or less boil down to what the templates are initially good at: combat, magic, skills. Players expecting a paradigm shifting plot, will probably be disappointed… but given the CRPG genre at its best is derivative of past works why people would expect this is beyond me.Īt the start there are many different options for the character to choose from, but all of them stem from a multitude of humans and a few elven and dwarven options. Over all the plot is well done with enough surprises and red herrings thrown in to make Drakensang interesting.

The main plot itself is a well worn cliché of your character being a relative nobody destined for greater things.
#DRAKEN SANG THE DARK EYE FREE#
Do you negotiate with the farmer for some pigs or do you kill the goblin tribe to free the captives? I chose option B, goblins are nothing but trouble. You need this labor to accomplish a task for a side quest. Overall as a player you are railroaded through the game on a nominally good path, though there are certainly choices to be made even if they do not greatly impact the game.įor example a tribe of goblins in a tight spot grabbed farm hands and are using them as leverage to get pigs from the a local farmer. There is an overarching story that is played through the game, but there are enough side quests that Drakensang can quickly become immersive.

With few exceptions European CRPG’s are just not my cup of tea, more often than not they present little in the way of character variety beyond a limited number of templates and plot-wise there is a feeling of being railroaded.ĭrakensang mostly mitigates my first issue and wraps just enough choice and variety into a very linear plot. Coming from Germany as a value priced title Drakensang snuck into the US market with little fanfare.
